passforios/pass/PasswordDetailTableViewController.swift
2017-02-05 00:35:23 +08:00

105 lines
4.1 KiB
Swift

//
// PasswordDetailTableViewController.swift
// pass
//
// Created by Mingshen Sun on 2/2/2017.
// Copyright © 2017 Bob Sun. All rights reserved.
//
import UIKit
class PasswordDetailTableViewController: UITableViewController, UIGestureRecognizerDelegate {
var passwordEntity: PasswordEntity?
struct TableCell {
var title: String
var content: String
}
struct TableSection {
var title: String
var item: Array<TableCell>
}
var tableData = Array<TableSection>()
override func viewDidLoad() {
super.viewDidLoad()
tableView.register(UINib(nibName: "LabelTableViewCell", bundle: nil), forCellReuseIdentifier: "labelCell")
let password = passwordEntity!.decrypt()!
var tableDataIndex = 0
tableData.append(TableSection(title: "", item: []))
if let username = password.additions["Username"] {
tableData[tableDataIndex].item.append(TableCell(title: "username", content: username))
password.additions.removeValue(forKey: "Username")
}
tableData[tableDataIndex].item.append(TableCell(title: "password", content: password.password))
if password.additions.count > 0 {
tableData.append(TableSection(title: "additions", item: []))
tableDataIndex += 1
for (key, value) in password.additions {
tableData[tableDataIndex].item.append(TableCell(title: key, content: value))
}
}
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(PasswordDetailTableViewController.tapMenu(recognizer:)))
tableView.addGestureRecognizer(tapGesture)
tapGesture.delegate = self
}
func tapMenu(recognizer: UITapGestureRecognizer) {
print("tap")
if recognizer.state == UIGestureRecognizerState.ended {
let tapLocation = recognizer.location(in: self.tableView)
if let tapIndexPath = self.tableView.indexPathForRow(at: tapLocation) {
print(tapIndexPath)
if let tappedCell = self.tableView.cellForRow(at: tapIndexPath) as? LabelTableViewCell {
tappedCell.becomeFirstResponder()
let menuController = UIMenuController.shared
menuController.setTargetRect(tappedCell.contentLabel.frame, in: tappedCell.contentLabel.superview!)
menuController.setMenuVisible(true, animated: true)
}
}
}
}
override func numberOfSections(in tableView: UITableView) -> Int {
return tableData.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return tableData[section].item.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "labelCell", for: indexPath) as! LabelTableViewCell
cell.titleLabel.text = tableData[indexPath.section].item[indexPath.row].title
cell.contentLabel.text = tableData[indexPath.section].item[indexPath.row].content
return cell
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return tableData[section].title
}
override func tableView(_ tableView: UITableView, performAction action: Selector, forRowAt indexPath: IndexPath, withSender sender: Any?) {
if action == #selector(copy(_:)) {
UIPasteboard.general.string = tableData[indexPath.section].item[indexPath.row].content
}
}
override func tableView(_ tableView: UITableView, canPerformAction action: Selector, forRowAt indexPath: IndexPath, withSender sender: Any?) -> Bool {
return action == #selector(UIResponderStandardEditActions.copy(_:))
}
override func tableView(_ tableView: UITableView, shouldShowMenuForRowAt indexPath: IndexPath) -> Bool {
return true
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 52
}
}